AI Insights · Timothy · January 2022
Top 5 Educational Games on Android in the Middle East: Q4 2021
Discover how the top educational games performed on the Android platform in the Middle East during Q4 2021, based on data from Sensor Tower.
In Q4 2021, the top educational games on the Android platform in the Middle East showcased diverse performance metrics. Here's a closer look at the weekly downloads, revenue, and active user trends for the top five educational apps.
Toca Boca World experienced a dynamic quarter. Weekly revenue fluctuated, peaking at around $19.6K in the week of December 20. Downloads saw a significant surge, reaching approximately 52K in late October. Active users showed a mixed trend, starting at 289K in late September and ending the year at 299K.
Matific Galaxy - Maths Games for 1st Graders maintained steady downloads, with a gradual increase towards the end of the quarter, hitting a high of 110 in the last week of December. Revenue remained relatively stable, fluctuating between $295 and $487 weekly.
Matific Galaxy - Maths Games for Kindergarten also displayed consistent performance. Weekly downloads hovered around the 50s and 60s, with the highest at 60 in the last week of December. Revenue saw minor fluctuations, with a notable peak at $492 in early October.
Matific Galaxy - Maths Games for 2nd Graders showed similar trends, with weekly downloads ranging from 57 to 88. Revenue remained stable, peaking at $317 in late October and closing the quarter at $302.
codeSpark - Coding for Kids had a varied quarter. Downloads spiked early in the quarter, reaching around 5.7K in late September, and saw another surge in early December. Revenue exhibited fluctuations, peaking at $405 in early December. Active users began at 9.6K in late September, peaked at approximately 11.2K in early December, and ended the quarter at 6.7K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.